![]() ![]() ![]() “We don't take our inspiration from what other RPGs are doing. “We feel that fighting and combat is really where we stand out in the genre,” explains Ben. Developers Big Huge Games has broken away from traditional fantasy fighting systems, and implemented a combat style more akin to hack-and-slash titles such as Devil May Cry or God of War. It's not as… fluid or responsive… but it is good.” “It's not… I don't think… as good… well, I don't know if that's the right word. “It comes very close to giving you all the things at your fingertips that you would have on a controller.” He hesitates. “I think that the combat really sings on the controller,” Ben states, before realising who he's said that to, “and the team's done a really fantastic job of getting a PC control scheme which we've user tested a few times now and continue to learn new things to make it better.
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